acm-cfw / acm-cfw.github.io

ACM custom firmware documentation
https://acm-cfw.github.io
MIT License
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retroarch menu orientation is wrong. #23

Open marcosgeorgopoulos opened 1 year ago

marcosgeorgopoulos commented 1 year ago

Hi,

When I load up the retroarch menu, on the egret mini 2, in game, the orientation is the opposite to what it should be.

When playing a game like street fighter in its correct screen orientation and I hit the hotkey + B, the menu is sideways,

adjusting the screen so its then vertical makes the menu the correct way up but doesn't display properly.

I have added in the following configuration as per the documentation

`global.retroarch.input_rotate_landscape_btn = "14"

global.retroarch.input_rotate_portrait_btn = "15”`

UPDATE: I just noticed that display.rotate=1, If I disable that then play with the screen I can get the retroarch menu to display the correct orientation temporarily

acmeplus commented 1 year ago

Thanks, yes, it needs to be fixed but it wasn't ready for the alpha. Will be fixed later on a beta release.

Note that if you manually modify the display.rotate you are going to break the auto rotation capability. So while that works to temporarily show the menu correctly it has several side effects.

neocvera commented 1 year ago

Current fix: pop the screen out and rotate while you work through the menu (while the screen is popped out) - then return screen to its orientation, get back in the game.

marcosgeorgopoulos commented 1 year ago

Thanks, however when I do this the menu is upside down.On 6 Jan 2023, at 10:20 am, NeoCverA @.***> wrote: Current fix: pop the screen out and rotate while you work through the menu (while the screen is popped out) - then return screen to its orientation, get back in the game.

—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you authored the thread.Message ID: @.***>