Open IKKNIGHT opened 6 months ago
Reality
Expectation
You can drop down to the low-level spline API to have more control over derivatives:
QuinticSpline1d xSpline = new QuinticSpline1d(
new DualNum<>(new double[]{ x_0, dx_0, d2x_0 }),
new DualNum<>(new double[]{ x_1, dx_1, d2x_1 })
);
QuinticSpline1d ySpline = new QuinticSpline1d(
new DualNum<>(new double[]{ y_0, dy_0, d2y_0 }),
new DualNum<>(new double[]{ y_1, dy_1, d2y_1 })
);
QuinticSpline2d spline = new QuinticSpline2d(xSpline, ySpline);
A QuinticSpline2d
in Road Runner world is more like a quintic spline segment that just goes between two knots.
Need Custom Spline rn rn rn V1.0