Use the same class to generate mazes instead?
Generating mazes isn't all that different from solving them, each cell is basically its own graph. You just have to join them in a way that it becomes a maze.
You could use different algorithms like Prim's, Kruskals, or backtracking
Bounty points: 80
Brownie points: +50
Use the same class to generate mazes instead? Generating mazes isn't all that different from solving them, each cell is basically its own graph. You just have to join them in a way that it becomes a maze. You could use different algorithms like Prim's, Kruskals, or backtracking Bounty points: 80 Brownie points: +50