aconstlink / motor

Software Framework for Audio/Visual/Interactive Real-Time Applications
MIT License
3 stars 0 forks source link

D3D11 Rendertarget/MRT input bound #108

Closed aconstlink closed 1 month ago

aconstlink commented 1 month ago

D3D11 WARNING: ID3D11DeviceContext::OMSetRenderTargets: Resource being set to OM RenderTarget slot 2 is still bound on input

D3D11 issues this waring. See any test using mrt.

aconstlink commented 1 month ago

The stuttering still remains. But if the application is rendered into the d3d window alone, the stuttering disappears. I think this is about vsync.