Closed aconstlink closed 1 month ago
D3D11 WARNING: ID3D11DeviceContext::OMSetRenderTargets: Resource being set to OM RenderTarget slot 2 is still bound on input
D3D11 issues this waring. See any test using mrt.
The stuttering still remains. But if the application is rendered into the d3d window alone, the stuttering disappears. I think this is about vsync.
D3D11 WARNING: ID3D11DeviceContext::OMSetRenderTargets: Resource being set to OM RenderTarget slot 2 is still bound on input
D3D11 issues this waring. See any test using mrt.