If an msl object is reconfigured some data is not properly updated.
Furthermore. If compilation fails, there are some issues to. Maybe pre-compileing the shaders before assigning them to the shader object may work. So the old shader and render configuration is untouched and rendering continues to work.
If an msl object is reconfigured some data is not properly updated.
Furthermore. If compilation fails, there are some issues to. Maybe pre-compileing the shaders before assigning them to the shader object may work. So the old shader and render configuration is untouched and rendering continues to work.