Open aconstlink opened 8 months ago
The d3d11 implementation uses constant buffers already.
Evaluate Uniform Buffers (UBO) for the gl implementations. This also effects the msl code generators.
At the moment, the GL4 implementation uses glUniform* which might cause stuttering during rendering.
glUniform*
The d3d11 implementation uses constant buffers already.
Evaluate Uniform Buffers (UBO) for the gl implementations. This also effects the msl code generators.
At the moment, the GL4 implementation uses
glUniform*
which might cause stuttering during rendering.