aconstlink / motor

Software Framework for Audio/Visual/Interactive Real-Time Applications
MIT License
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OpenGL Uniform Buffers #67

Open aconstlink opened 8 months ago

aconstlink commented 8 months ago

The d3d11 implementation uses constant buffers already.

Evaluate Uniform Buffers (UBO) for the gl implementations. This also effects the msl code generators.

At the moment, the GL4 implementation uses glUniform* which might cause stuttering during rendering.