aconstlink / natus

[Discontinued] Software Framework for Audio/Visual/Interactive Real-Time Applications
https://aconstlink.de
MIT License
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SamplerBuffer for GLES 3 Backend #237

Open aconstlink opened 3 years ago

aconstlink commented 3 years ago

Currently, the array_objects' data_buffer is accessed via a texture (sampler2D) and texelFetch in the shader.

With GLES 3.2, there is the possibility to use samplerBuffer objects (TBO) like in the OpenGL 3.1 backend implementation.

This requires the ability to query available extensions through the context in the backend.