Open aconstlink opened 3 years ago
Currently, the array_objects' data_buffer is accessed via a texture (sampler2D) and texelFetch in the shader.
array_object
data_buffer
sampler2D
With GLES 3.2, there is the possibility to use samplerBuffer objects (TBO) like in the OpenGL 3.1 backend implementation.
samplerBuffer
This requires the ability to query available extensions through the context in the backend.
Currently, the
array_object
s'data_buffer
is accessed via a texture (sampler2D
) and texelFetch in the shader.With GLES 3.2, there is the possibility to use
samplerBuffer
objects (TBO) like in the OpenGL 3.1 backend implementation.This requires the ability to query available extensions through the context in the backend.