Open aconstlink opened 4 years ago
When explicitly enabling depth write along with the state_sets, the depth will not be written and the rendering is obscured. By default, the GL enables depth_write, so whats the problem here to just re-enable it?
When explicitly enabling depth write along with the state_sets, the depth will not be written and the rendering is obscured. By default, the GL enables depth_write, so whats the problem here to just re-enable it?