Open neuromancer opened 5 years ago
Hi, thanks for the interest in the project.
I know the TODO list is messy and doesn't provide a clear current status. It's meant for my development, but maybe I could clean it a little.
I will update the README file soon, with a clear current status and how to build the engine and these kind of stuff.
Currently you can play the first two missions of each campaign. I will also release an alpha or pre-alpha version soon.
Current features (this list is not complete):
Still to develop (this list is not complete):
There are also several bugs that I need to fix, those are more clear in the Bugs section of the TODO file. I'm working on it every day (yesterday I just fix an audio bug) and push the changes every day too.
Thanks for the update!, can you also comment in the README about other Warcraft 1 reimplementations, so people can understand better how implemented is this one?
Sure, I'll do that in the following days. Stay tuned.
Thanks @jerkstore369!
Yes, I'm aiming to have the game with those quality improvements without modifying too much the original behavior of the game. Right click to move, attack or gather was a day 1 implementation. It also have other things like move through one or more way points and buildings no longer have to be built next to a street.
I've the current state of the game published here btw, in case you want to try it :) https://acoto87.itch.io/war1
Best regards
Any chance of being able to build on amd64 linux/ubuntu?
Yes @KuriKai, you should be able to build it on Linux. Sadly I haven't been able to install a VM with Linux to test that, but at the minute I can, I'll make a build for that. The closest build on Linux is that I've is in Raspbian on a Raspberry PI where I test the project, and it runs fine there. Keep me posted if you decided to try it yourself. In any case I'll let a note here when I can do it myself.
I managed to get it compiled, and seems to run fine. :)
I'll make a clone and try push my changes
Hi,
I'm following this neat re-implementation engine. The screenshots look great so far, but it is a little unclear from the README what elements from gameplay are implemented (there is a TODO list, but it is hard to follow, if you are not working in the code). Can you add a few lines in the README on what to expect if you want to test this engine?
Thanks!