Cube maps player spawns bug by nicolasleguen808
Issue 126 posted to Google Code on 2013 May 20 at 19:13:49
Current status: MoreInfoRequired
Current labels: Type-Defect, Priority-Low, Component-Engine, Component-Logic, Usability
nicolasleguen808 on 2013 May 20 at 19:13:49:
The Cube maps are supposed to be compatible with ACR but when I try to load on of them, it work only if the gamemode is coopedit. With the other gamemodes, an error message appears instead, saying player spawns are missing.
In coopedit, it appears player spawns entities remain but their 2nd value, on what depend the team is set to 0, unused (and impossible to set, even at using the entproperty command) in Cube but used to define the team in ACR.
Visibly, depending on the team mutator setting, the game search for player spawns with with this value set to 1 or 100, without find, and because of it, provide an error message instead loading the map.
The easier way to solve this problem is set this 2nd to 100 value when the Cube Stuf converted into ACR stuff
theonlypwner on 2013 May 20 at 19:57:11:
How does Cube differentiate team spawns? I can't remember: does Cube even have teams?
Cube maps player spawns bug by
nicolasleguen808
Issue 126 posted to Google Code on 2013 May 20 at 19:13:49Current status: MoreInfoRequired Current labels:
Type-Defect
,Priority-Low
,Component-Engine
,Component-Logic
,Usability
nicolasleguen808
on 2013 May 20 at 19:13:49:theonlypwner
on 2013 May 20 at 19:57:11:theonlypwner
on 2013 May 20 at 20:06:09: