acreloaded / acr

AssaultCube Reloaded (first-person-shooter game)
https://acr.victorz.ca
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151: Stop Zombies from Exploding #169

Closed theonlypwner closed 9 years ago

theonlypwner commented 9 years ago

Stop Zombies from Exploding by jamese946 Issue 151 posted to Google Code on 2013 Nov 11 at 22:15:55

Current status: Acknowledged Current labels: Type-Enhancement, Priority-Medium, Component-Logic, Effect-Gameplay, Usability

jamese946 on 2013 Nov 11 at 22:15:55:

What new or enhanced feature are you proposing? That zombies don't explode upon death...

What goal would this enhancement help you achieve?

  1. Not losing a round of zombies because they inexplicably explode

jamese946 on 2013 Nov 12 at 03:41:49:

I meant that they drop grenades, of course. If it could be pointed out to me where the line of code that causes them to drop grenades upon death in Zombies is, I'll just edit my local copy for single player so as to not have this problem. It renders Zombies pretty much unplayable though.

theonlypwner on 2013 Nov 12 at 23:48:30:

You can disable deathstreaks by commenting out

streakready(*c, gs.streakondeath);

in source/src/server.cpp.

Perhaps a server mod flag should be added that disables zombies' deathstreaks. However, the zombies' nades won't be removed in the default because that would make the game mode too easy.

Labels: -Priority-Unset Priority-Medium Component-Logic Effect-Gameplay Usability Status: Acknowledged

theonlypwner commented 9 years ago

There is currently a server flag for this: 128: no explosive zombies