acreloaded / acr

AssaultCube Reloaded (first-person-shooter game)
https://acr.victorz.ca
128 stars 23 forks source link

168: Vehicles #186

Open theonlypwner opened 9 years ago

theonlypwner commented 9 years ago

Vehicles by gbauer156 Issue 168 posted to Google Code on 2014 Nov 29 at 19:27:53

Current status: Acknowledged Current labels: Type-Enhancement, Priority-Medium, Component-Engine, Component-Logic, Effect-Gameplay

gbauer156 on 2014 Nov 29 at 19:27:53:

It really doesn't matter to me if you have vehicles or not in the game. I mean it would be nice. As long as you make it easy to add them I would be happy.

theonlypwner on 2014 Dec 6 at 01:11:31:

ACR probably won't have vehicles, but a future project might.

Also, there was a model partially made at http://forum.acr.victorz.ca/thread-914.html

Summary: Vehicles (was: Vehicles...needed) Labels: -Priority-Unset Priority-Medium Component-Engine Component-Logic Effect-Gameplay Status: Acknowledged

notanewbie commented 5 years ago

My only problem with this is that there's not a whole lot of space in the maps for vehicles; they'd likely congest the map.

One nice touch would be that vehicles, if added, could explode and damage people nearby (likely killing them) and leave burning scrapnel behind.

notanewbie commented 5 years ago

They could also provide cover from gunfire.

theonlypwner commented 5 years ago

That sounds like vehicles and exploding barrels in Call of Duty.