Closed dabreegster closed 1 year ago
Some UI niggles: which intervention has a problem?
Filling in a form on the left and having to confirm in the top bar is a little confusing (keyboard shortcut would be nice too)
more significant bug: It seems that the route snapper finishing loading doesn't enable route and snapped polygon: these have remained disabled for me until I input e.g. a freehand polygon, and once I finish doing that new route and snapped polygon are enabled
Another thought, well two thoughts, well three thoughts:
This isn't really about the rework but I'm gonna add here anyway: I think a useful feature would be freehand when editing an existing node on a path using edit geometry i.e. hold shift and the link to the previous and next node become a straight line and you can place the edited node whereever
Actually another thought, how hard would it be to add
Add points to start
Thanks for all the feedback! Starting to look into some of these issues.
I think a useful feature would be freehand when editing an existing node on a path using edit geometry i.e. hold shift and the link to the previous and next node become a straight line and you can place the edited node whereever
Not sure I understood -- do you mean converting an existing node from snapped to freehand, probably in the middle of the route somewhere? This indeed seems useful. Maybe it'd be helpful to style snapped and freehand nodes differently, to make it even more clear which is which?
Filling in a form on the left and having to confirm in the top bar is a little confusing (keyboard shortcut would be nice too)
Agreed. The intention was for the main navigation / state-changing buttons to consistently be in the top bar. But maybe this is confusing. What if we instead just use the left sidebar for all of the controls? The current top bar will only be present in the neutral list mode, to give room for all of the "new" buttons. Or we could even change that -- go back to the right sidebar (and have it vanish once you're in any other mode) or have one "new" button in the left sidebar or something else. Suggestions / mockups welcome!
Fully removing the top bar whilst filling in the form at least feels worth trying.
Not sure I understood -- do you mean converting an existing node from snapped to freehand, probably in the middle of the route somewhere? This indeed seems useful. Maybe it'd be helpful to style snapped and freehand nodes differently, to make it even more clear which is which?
Yeah so you start dragging a node, press shift, and suddenly it becomes freehand, exactly. Styling them differently seems like a nice touch too
Fully removing the top bar whilst filling in the form at least feels worth trying.
Done. I think this looks better. Should we do it for all modes?
And summarizing all the bugs / feedback reported so far:
Fixed:
Later:
Alright, all the tests fixed up -- I think this MVP is ready!
248, #228, #134
I'll describe the changes when I mark this PR as ready for review. For now, please give feedback about https://acteng.github.io/atip/modal_shift/scheme.html?authority=Adur. Robin doesn't like the new top toolbar.
My TODOs:
Bigger followup ideas: