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actionquake
/
q2pro
Enhanced Quake 2 client and server focused on multiplayer
GNU General Public License v2.0
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Added sv_load_ent toggle cvar
#211
darkshade9
opened
2 hours ago
0
Bug: hit markers addition incompatible with older versions of q2pro/aqtion
#210
darkshade9
opened
2 days ago
0
Set bot_enable checks in various places
#209
darkshade9
closed
2 days ago
0
Toggle: sv_load_ent
#208
darkshade9
opened
2 days ago
1
Add bot_enable to toggle enable/disabling bots entirely
#207
darkshade9
opened
3 days ago
1
Pickup Game menu add
#206
darkshade9
closed
2 days ago
0
Added bot_reportasclient cvar to de-list bots as players
#205
darkshade9
closed
2 days ago
0
Added check if roundtimelimit >= 1 to make announcement
#204
darkshade9
closed
2 days ago
0
TNG: 1 Minute left announcement
#203
MVarland
opened
1 week ago
3
bot_navautogen
#202
darkshade9
closed
2 weeks ago
0
Skullernet sync upstream
#201
darkshade9
opened
2 weeks ago
0
Expanded aq2 hitsounds
#200
darkshade9
closed
2 weeks ago
0
Addition of GetExtensions, add Rektek bots
#199
darkshade9
opened
3 weeks ago
0
Complete sync to upstream
#198
darkshade9
closed
2 weeks ago
0
Complete sync from upstream
#197
darkshade9
closed
3 weeks ago
0
Full sync from skullernet
#196
darkshade9
closed
2 weeks ago
0
GHUD indicator arrows do not face player POV
#195
darkshade9
opened
4 weeks ago
0
ReKTeK bots moved to Extended API
#194
darkshade9
closed
4 days ago
1
Added debug info, cleaned up some comments
#193
darkshade9
closed
1 month ago
0
Synced with skullernet to commit 136c1d762e451aeef9adfd6e485f4a4a3e934f5e
#192
darkshade9
closed
1 month ago
0
Rektek bots v2 to sync/aq2-tng
#191
darkshade9
closed
1 month ago
0
skullernet sync
#190
darkshade9
closed
1 month ago
0
Rektek Bots: Personality add
#189
darkshade9
closed
1 month ago
1
Rektek bots v2
#188
darkshade9
closed
2 months ago
0
Removed grenade messaging, it causes too many problems
#187
darkshade9
closed
3 months ago
0
Added mikota's patch to this branch
#186
darkshade9
closed
1 month ago
0
dont let corpses take damage (mebbe?)
#185
darkshade9
closed
3 months ago
0
Antilag fix
#184
mikota
closed
3 months ago
0
Gracefully handling non-field values for ARM
#183
darkshade9
closed
4 months ago
0
Fix up some bad assumptions about protocol 38 packet structure
#182
Iceman12k
closed
4 months ago
0
Refactored time warnings to allow DM and TeamDM
#181
darkshade9
closed
4 months ago
0
Testing Mac ARM builds
#180
darkshade9
closed
5 months ago
0
Testing out ARM builds
#179
darkshade9
closed
5 months ago
0
Set defines for referencing OpenAL header files for MacOS
#178
darkshade9
closed
5 months ago
0
Fixed an issue in CL_PlayFootstepSfx where it always played a random …
#177
ndit-dev
closed
5 months ago
0
Enhanced footsteps are played irrespective of cl_enhanced_footsteps value
#176
MVarland
closed
4 months ago
2
Fixed naggy warning that turned into an error
#175
darkshade9
closed
5 months ago
0
Using a safer newrand
#174
darkshade9
closed
6 months ago
0
Added messaging when you hit someone with a grenade splash
#173
darkshade9
closed
6 months ago
0
Allow grenade pin pull during LCA
#172
darkshade9
closed
6 months ago
0
New Steamshim
#171
darkshade9
opened
7 months ago
0
Hitsounds
#170
darkshade9
closed
3 weeks ago
1
Feature Request: Global Map Highscores
#169
darkshade9
opened
7 months ago
0
Extend cURL and introduce libjansson (JSON)
#168
darkshade9
opened
7 months ago
0
Skullernet master sync
#167
darkshade9
closed
7 months ago
0
Skuller sync to sync/aq2-tng
#166
darkshade9
closed
7 months ago
0
variable fps interpolation fixes
#165
mikota
closed
6 months ago
0
Fix sv_fps 20+ crouch spectating
#164
mikota
closed
6 months ago
2
Feature Request: Knife spawns/behaves like grenade
#163
darkshade9
opened
7 months ago
0
Fixed protocol 38 regressions and mismatched q2pro protocol subversions
#162
Iceman12k
closed
7 months ago
0
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