Closed eelstork closed 3 years ago
@slimshader you are correct. I notice that images showing the visual debugger are missing from the online doc. Also a video is probably the best option here so I will look into these tomorrow. Having said that, I now offer Prolog on Github - https://github.com/active-logic/prolog - this is a good alternative for debugging and free up to 1 user per proj/org
btw, maybe not the best place but I am really intrigued but this library. I love the idea od DSL for BTs, I am hoping to use it for my game prototype. To clarify tho: is Activelogic indeed "just" a BT implementation ot is it something else / more too? How does it deal with events (say compared to NPBehave )? Will definitely try Prolog tho not sure how it relates to Activelogic
@slimshader - finding it hard to say what is 'just' a BT implementation, and what is more. However from what I know about NPBehave:
After(0.5f) ? [ PlaySound() ]
but no event is registered, only manages a countdown.status SundayRoutine() => Stroll() && (hungry ? haveABite : Go("Home"))
Illustration in FAQ shows how Prolog and the tree view display similar information at runtime.
Until the Unity Forum thread is up, I think the best place for general questions might be the discord server - https://discord.gg/Jn9TQRR
the description on asset store talks about visual debugger but no additional info in the docs too, ideally a vide showcasing the demo and the debugger would be nice since there is no way to try it out from github source