active-logic / activelogic-cs

Behavior Trees and Case Logic for C#7
GNU Affero General Public License v3.0
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Clarify Unity integration APIs in doc #5

Closed eelstork closed 3 years ago

slimshader commented 5 years ago

the description on asset store talks about visual debugger but no additional info in the docs too, ideally a vide showcasing the demo and the debugger would be nice since there is no way to try it out from github source

eelstork commented 5 years ago

@slimshader you are correct. I notice that images showing the visual debugger are missing from the online doc. Also a video is probably the best option here so I will look into these tomorrow. Having said that, I now offer Prolog on Github - https://github.com/active-logic/prolog - this is a good alternative for debugging and free up to 1 user per proj/org

slimshader commented 5 years ago

btw, maybe not the best place but I am really intrigued but this library. I love the idea od DSL for BTs, I am hoping to use it for my game prototype. To clarify tho: is Activelogic indeed "just" a BT implementation ot is it something else / more too? How does it deal with events (say compared to NPBehave )? Will definitely try Prolog tho not sure how it relates to Activelogic

eelstork commented 5 years ago

@slimshader - finding it hard to say what is 'just' a BT implementation, and what is more. However from what I know about NPBehave:

Illustration in FAQ shows how Prolog and the tree view display similar information at runtime.

Until the Unity Forum thread is up, I think the best place for general questions might be the discord server - https://discord.gg/Jn9TQRR