My TV+receiver introduces an input lag of about 120ms,
this means that it takes 120ms from the time the PC sends a picture to the time
it is actually displayed.
Obviously, this means that when a scene changes, the lightpack lights change
BEFORE the actual image on the TV - because they respond faster.
Setting a delay of 120ms brings the capture fps to almost nothing, and I can't
figure out why a delay would be associated with the frame capture rate.
All that's needed is to keep a queue of the collected image data and send it
with a delay, without affecting the frame rate (fps).
I'm guessing that the 'delay' feature currently implemented in prismatik
originally came to solve a different problem (cpu usage?) and not the one I'm
describing.
I'm also guessing that the delay doesn't actually *delay* the stream, but
rather sets the INTERVAL between two captured frames.
Is it possible to either change the delay feature to set a proper delay meant
to solve a sync problem, or add another feature to do it?
Thanks! :)
Original issue reported on code.google.com by purpl...@gmail.com on 8 Jul 2014 at 7:52
Original issue reported on code.google.com by
purpl...@gmail.com
on 8 Jul 2014 at 7:52