acvogel / bevy_paratrooper

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ideas : add movement , relief, bombers and anti-aerian shelters #4

Open bevymutant opened 2 years ago

bevymutant commented 2 years ago

hello , could you show how to add movement and manage cockpit following the wheels ? Arrow keys could move the wheels and the mouse could change the turret orientation , left click for M134 Minigun , right click for rockets . Dont know how to make a sprite (turret) following another sprite ( wheels) .

thanks for sharing your game !

bevy has been updated to 0.7

acvogel commented 2 years ago

Thanks for the suggestions! Bombers are definitely on my TODO list.

For your idea about "manage cockpitt following the wheels", do you mean moving the whole gun assembly like a tank using the scroll wheel? You can make one sprite follow another by spawning it as a child bundle.

I also considered switching to more of a "laser gun", possibly in a later level.

bevymutant commented 2 years ago

Hello Adam, Clusters bombs !!! Stuka ! A10-tank killers ! have a look here for idea / bombs and shelter.

https://github.com/willcliffy/Rust-Defenders

about children https://github.com/Dot32IsCool/bevy-moving-circle

Have a look to this nice shoot game and study how they did implement the lifebar following the player https://github.com/ProspectPyxis/power_unlicheted

imagine a game a little bit like metal slug, the hero you play can walk and jump inside a tank. There, you drive with left and right arrows the tank wheels. You begin with a weak turret but you can upgrade it and add an extra turret. You drive the turrets with the mouse. So , as in the example where the lifebar follows the player, here the turrets follows the wheels of the tank. i can figure it, i have working examples but i am not able to implement that, frustration ...

Le sam. 23 avr. 2022 à 18:11, Adam Vogel @.***> a écrit :

Thanks for the suggestions! Bombers are definitely on my TODO list.

For your idea about "manage cockpitt following the wheels", do you mean moving the whole gun assembly like a tank using the scroll wheel? You can make one sprite follow another by spawning it as a child bundle.

I also considered switching to more of a "laser gun", possibly in a later level.

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