ad044 / LainTSX

WebGL implementation of the Serial Experiments Lain PSX game
GNU General Public License v3.0
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ビャ/ビュ/ビョ #11

Closed ghost closed 2 years ago

ghost commented 2 years ago
In src/static/media, the following files are anomalous: File Expected Sound Actual Sound
ア_ビャ.b9c11966.mp4 abya abyu
イ_ビャ.6ff0c614.mp4 ibya ibyu
ウ_ビャ.33b8ea40.mp4 ubya ubyu
エ_ビャ.38ea6700.mp4 ebya ebyu
オ_ビャ.c2e0406c.mp4 obya obyu
ビャ.3967f961.mp4 bya pyu*
ン_ビャ.afacec56.mp4 nbya nbyu

ビャ.3967f961.mp4 is not identical to ピュ.e9aad2df.mp4, only differing by a slight falling terminal in the latter, but both are an unambiguous "pyu" sound. There are also no files labeled for the ビュ group, as well as no files with the "bya" sound in them. Is this an oversight by the original developers, an error in the reverse engineering, or a nuance of the Japanese language? I did not complete the game with a player name containing ビャ or ビュ, so I have not found any clues through how the "virtual Lain" handles addressing the player at the end.

ad044 commented 2 years ago

Thanks for reporting, @-ing elliot since he worked on the voice extraction. @elliotcraft79

ghost commented 2 years ago

This issue has been resolved. Thank you for reporting, and thanks to elliotcraft79 for a fix.