In src/static/media, the following files are anomalous:
File
Expected Sound
Actual Sound
ア_ビャ.b9c11966.mp4
abya
abyu
イ_ビャ.6ff0c614.mp4
ibya
ibyu
ウ_ビャ.33b8ea40.mp4
ubya
ubyu
エ_ビャ.38ea6700.mp4
ebya
ebyu
オ_ビャ.c2e0406c.mp4
obya
obyu
ビャ.3967f961.mp4
bya
pyu*
ン_ビャ.afacec56.mp4
nbya
nbyu
ビャ.3967f961.mp4 is not identical to ピュ.e9aad2df.mp4, only differing by a slight falling terminal in the latter, but both are an unambiguous "pyu" sound.
There are also no files labeled for the ビュ group, as well as no files with the "bya" sound in them.
Is this an oversight by the original developers, an error in the reverse engineering, or a nuance of the Japanese language? I did not complete the game with a player name containing ビャ or ビュ, so I have not found any clues through how the "virtual Lain" handles addressing the player at the end.
ビャ.3967f961.mp4
is not identical toピュ.e9aad2df.mp4
, only differing by a slight falling terminal in the latter, but both are an unambiguous "pyu" sound. There are also no files labeled for the ビュ group, as well as no files with the "bya" sound in them. Is this an oversight by the original developers, an error in the reverse engineering, or a nuance of the Japanese language? I did not complete the game with a player name containing ビャ or ビュ, so I have not found any clues through how the "virtual Lain" handles addressing the player at the end.