It would be nice to have a C# file that can be imported into a Unity project and used as is. My idea is to move the file BLE.cs into the top directory and add the possibility to read the data from a received package.
Other stuff can be added when new feedback comes in.
Ok, I guess the UWP provided API is already high-level enough. So one only needs a C# class that defines the marshalling interface to the dll. As such one can use the file BleApi.cs.
It would be nice to have a C# file that can be imported into a Unity project and used as is. My idea is to move the file BLE.cs into the top directory and add the possibility to read the data from a received package.
Other stuff can be added when new feedback comes in.