The first game in the "Complete C# Unity Game Developer 2D" is a driving collection game. I'd like to complete this game, and this issue fill follow the development process.
Art/Assets
Add Art
[ ] Add Gibbit art
[ ] Figure out what assets should be recreated
Music
[ ] Add gameplay music - consider having it change as the player collects more Gibbits
[ ] Add start screen music
[ ] Add end game music
Sound
[ ] Add menu item click sound
[ ] Add Gibbit pickup sound
[ ] Add Gibbit unboxing sound
[ ] Add collision sound
[ ] Add car acceleration sound?
Gameplay
Movement
[ ] Iterate on player movement
[ ] Make sure controls work as expected
Improve level design
[ ] Expand world size
[ ] Unlock new places as more Gibbits are found - maybe they will thematically open up. E.g. water gibbit allows you to drive over water
Description
The first game in the "Complete C# Unity Game Developer 2D" is a driving collection game. I'd like to complete this game, and this issue fill follow the development process.
Art/Assets
Add Art
Music
Sound
Gameplay
Movement
Improve level design
UI
HUD
Screens