Open urish opened 4 years ago
In my case, the dino has a display issue (like it's shifted right by half a screen) - but the first example works well.
Yes it's intuitive. It's exciting to me if you can support more screens, I would use this to play around with rendering code without flashing a device at each test. Thanks !
Thanks for the feedback @ddlsmurf!
First the tamaguino example, does it work well for you now?
Which other screens would you like to see supported?
Yup works fine now - the timer in the top right is very annoying though it really needs a fixed width font. The screen I'm playing with now is 200x200 but ideally it could be cool to just pick any resolution
Regarding the timer - the font should be fixed with. This is what it looks here (Chrome on Windows):
https://user-images.githubusercontent.com/892318/116008818-29c67100-a61f-11eb-8c5c-cb3024199571.mp4
Does it look different for you?
What model is that screen?
Update: I managed to reproduce the jumpy timer issue on Safari and uploaded a fix. Does it work better for you now?
Perfect =) Impressive work alltogether.
@urish Thanks a lot for this. Dramatically sped up some of my development work. Is there a way to simulate Serial.print statements?
Yes, they should work out of the box. e.g. https://wokwi.com/arduino/projects/305978006798598721
I took the ssd1306_128x64_i2c example and turned it into an online playground on Wokwi, an Arduino teaching platform I'm working on.
The playground allows you to run the code in your browser, using an Arduino AVR simulator, so you can learn how the Adafruit GFX API works and experiment with it right from your browser, without the need to pull and connect an Arduino board to your PC:
https://wokwi.com/playground/ssd1306
I also created another example with the Tamaguino game, which also uses the Adafruit GFX library:
https://wokwi.com/playground/tamaguino
I'd love to get your input on:
Thanks!