The problem: the first line of custom fonts are drawn offscreen (in any size)
The fix: In the drawChar function I've added yAdvance from the custom font construct to the sum of all the data for the y coordinate of the pixel, so that the characters are drawn further down.
There might be many people out there with work arounds already.
The problem: the first line of custom fonts are drawn offscreen (in any size)
The fix: In the drawChar function I've added yAdvance from the custom font construct to the sum of all the data for the y coordinate of the pixel, so that the characters are drawn further down.
There might be many people out there with work arounds already.