when using tft.fillcircle at the edge of the screen, even though I see in the library that there are methods in place to prevent this from happening, the circle (when a big enough radius is picked) will begin drawing on the opposite side of the screen
when using tft.fillcircle at the edge of the screen, even though I see in the library that there are methods in place to prevent this from happening, the circle (when a big enough radius is picked) will begin drawing on the opposite side of the screen