Closed mikeysklar closed 10 months ago
I made an PR to fix this, but it is the bug of CircuitPlayground library https://github.com/adafruit/Adafruit_CircuitPlayground/pull/70. Would you mind trying out the PR while it is on reviewed and post your result there.
PS: I am not sure while enabled bluefruit library cause this to occurs, it should always occur though.
@hathatch - Thank you. I will try this today.
This #70 PR for Adafruit_CircuitPlayground looks good. I'm seeing clear response to captouch and the values are no longer maxed out at 65k values.
Capsense #9: 23
Capsense #10: 0
Capsense #3: 10
Capsense #2: 831
Capsense #0: 0
Capsense #1: 27
Capsense #12: 15
Capsense #6: 13
Capsense #9: 23
Capsense #10: 0
Capsense #3: 18
Capsense #2: 2466
Capsense #0: 0
Capsense #1: 27
Capsense #12: 46
Capsense #6: 3137
Capsense #9: 23
Capsense #10: 27
Capsense #3: 21
Capsense #2: 5931
Capsense #0: 34
Capsense #1: 19
Capsense #12: 114
Capsense #6: 8343
Capsense #9: 0
Capsense #10: 28
I will update the forum user and suggest they give it a try as well.
thank you for testing it out.
Operating System
MacOS
IDE version
Arduino 2.2.1
Board
CircuitPlayground Bluefruit
BSP version
1.5.0
Sketch
Simple captouch example works correctly as long as Bluefruit.begin() is commented out.
Adafruit Forum Thread
What happened ?
All captouch reads are maxed out when BLE is enabled. Should this work or is BLE always going to prevent captouch from being used?
How to reproduce ?
leave Bluefruit.begin() uncommented.
Debug Log
Screenshots
No response