I have picked up an RGB panel from a friend which looks very similar to Adafruit 32x32 but appears to be a bit different - it has the selector pins as the 16x32 (A, B, C and GND) instead of the 32x32 (A, B, C and D). My assumption is that one less selector means twice as many shift registers or twice as large shift registers.
Has anyone seen one of these before? Does anyone have any ideas on what needs to change in RGBmatrixPanel.cpp to support this hardware?
Hi all,
I have picked up an RGB panel from a friend which looks very similar to Adafruit 32x32 but appears to be a bit different - it has the selector pins as the 16x32 (A, B, C and GND) instead of the 32x32 (A, B, C and D). My assumption is that one less selector means twice as many shift registers or twice as large shift registers.
Has anyone seen one of these before? Does anyone have any ideas on what needs to change in RGBmatrixPanel.cpp to support this hardware?