Open donizettilorenzo opened 3 years ago
To be honest, the AeonWave OpenAL layer is in maintenance mode only. The focus has shifted towards native AeonWave support which is far superior.
But it's working with new AeonWave release? Can you provide some binaries for AeonWave 3.9.x ?
It should be working, and I just realized the executable is still on the server: http://adalin.com/downloads/AeonWave-OpenAL-1.1.33.exe
Note that I did not test it.
Okay, that one didn't work since it was compiled against a 32-bit version of AeonWave. There is now a new version: http://adalin.com/downloads/AeonWave-OpenAL-1.1.40.exe
Thanks! Will test!
Il giorno gio 25 feb 2021 alle ore 08:46 ermarch notifications@github.com ha scritto:
Okay, that one didn't work since it was compiled against a 32-bit version of AeonWave. There is now a new version: http://adalin.com/downloads/AeonWave-OpenAL-1.1.40.exe
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Any luck getting it to work? I'd also like to compare the HRTF to OpenAL Soft and overall performance/features. However, I can't even get AeonWave working in general. It either crashes (aaxplaymidi.exe, aaxplayer.exe and aaxrecorder.exe), audio crackling (aaxplay.exe), and when using AeonWave-OpenAL, it detects the device name but refuses to initialize (OpenAL SDK EFX10ShowWin64, PlayMultiChannelWin64.exe, etc) or straight up freezes (Dolphin emulator).
I have so many questions, like:
AeonWave OpenAL is not officially supported anymore. If it works it works otherwise you'll be out of luck.
That's unfortunate, guess I am fresh out of luck 🥲 Are there any demos of native AeonWave tho? The tech's specs are pretty impressive but I haven't found any audio/video clips of its in action so I'm really curious, particularly the headphone HRTF and multi-speaker spatial modes.
You could argue this is a good example of it's capabilities, but it's not very interesting from a 3D/4D point of view: http://adalin.com/index.html?frame=midi/nonfree.html
It's just a static scene with all emitters positioned around the sensor rendered to stereo, possibly with (3D) reverb enabled. At this moment there are no other demos available.
Thanks, that's pretty cool! I've always wanted a MIDI player with 3D HRTF animation capabilities, kinda like this. On a side note, the other day I found out the MPT chiptune format supports quad surround natively so I re-mixed a couple tracks in (virtual) surround here. Anyhow, do you happen to still have a copy of http://adalin.com/downloads/AeonWave-OpenAL-1.1.33.exe (link's down) or perhaps http://adalin.com/downloads/AeonWave-OpenAL-1.1.40.exe, but for 32 bits? I'd like to run more tests but 64-bit OpenAL games are almost non-existent, and compiling myself yields a barrage of errors I have no idea how to fix 😅
The biggest problem with that is that AeonWave itself switched to 64-bit only, which makes perfectly sense for AeonWave. But not for OpenAL apparently. And you can't mix 32-bit and 64-bit libraries on Windows.
I see, that's understandable 👌
As the title says.....
I'd like to compare to OpenAL Soft.