adalinbv / libaaxopenal

OpenAL layer for AeonWave
GNU Lesser General Public License v3.0
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A Windows (32/64) release compatible with AeonWave 3.9.1? #1

Open donizettilorenzo opened 3 years ago

donizettilorenzo commented 3 years ago

As the title says.....

I'd like to compare to OpenAL Soft.

ermarch commented 3 years ago

To be honest, the AeonWave OpenAL layer is in maintenance mode only. The focus has shifted towards native AeonWave support which is far superior.

donizettilorenzo commented 3 years ago

But it's working with new AeonWave release? Can you provide some binaries for AeonWave 3.9.x ?

ermarch commented 3 years ago

It should be working, and I just realized the executable is still on the server: http://adalin.com/downloads/AeonWave-OpenAL-1.1.33.exe

Note that I did not test it.

ermarch commented 3 years ago

Okay, that one didn't work since it was compiled against a 32-bit version of AeonWave. There is now a new version: http://adalin.com/downloads/AeonWave-OpenAL-1.1.40.exe

donizettilorenzo commented 3 years ago

Thanks! Will test!

Il giorno gio 25 feb 2021 alle ore 08:46 ermarch notifications@github.com ha scritto:

Okay, that one didn't work since it was compiled against a 32-bit version of AeonWave. There is now a new version: http://adalin.com/downloads/AeonWave-OpenAL-1.1.40.exe

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ThreeDeeJay commented 2 years ago

Any luck getting it to work? I'd also like to compare the HRTF to OpenAL Soft and overall performance/features. However, I can't even get AeonWave working in general. It either crashes (aaxplaymidi.exe, aaxplayer.exe and aaxrecorder.exe), audio crackling (aaxplay.exe), and when using AeonWave-OpenAL, it detects the device name but refuses to initialize (OpenAL SDK EFX10ShowWin64, PlayMultiChannelWin64.exe, etc) or straight up freezes (Dolphin emulator).

I have so many questions, like:

ermarch commented 2 years ago

AeonWave OpenAL is not officially supported anymore. If it works it works otherwise you'll be out of luck.

ThreeDeeJay commented 2 years ago

That's unfortunate, guess I am fresh out of luck 🥲 Are there any demos of native AeonWave tho? The tech's specs are pretty impressive but I haven't found any audio/video clips of its in action so I'm really curious, particularly the headphone HRTF and multi-speaker spatial modes.

ermarch commented 2 years ago

You could argue this is a good example of it's capabilities, but it's not very interesting from a 3D/4D point of view: http://adalin.com/index.html?frame=midi/nonfree.html

It's just a static scene with all emitters positioned around the sensor rendered to stereo, possibly with (3D) reverb enabled. At this moment there are no other demos available.

ThreeDeeJay commented 2 years ago

Thanks, that's pretty cool! I've always wanted a MIDI player with 3D HRTF animation capabilities, kinda like this. On a side note, the other day I found out the MPT chiptune format supports quad surround natively so I re-mixed a couple tracks in (virtual) surround here. Anyhow, do you happen to still have a copy of http://adalin.com/downloads/AeonWave-OpenAL-1.1.33.exe (link's down) or perhaps http://adalin.com/downloads/AeonWave-OpenAL-1.1.40.exe, but for 32 bits? I'd like to run more tests but 64-bit OpenAL games are almost non-existent, and compiling myself yields a barrage of errors I have no idea how to fix 😅

ermarch commented 2 years ago

The biggest problem with that is that AeonWave itself switched to 64-bit only, which makes perfectly sense for AeonWave. But not for OpenAL apparently. And you can't mix 32-bit and 64-bit libraries on Windows.

ThreeDeeJay commented 2 years ago

I see, that's understandable 👌