(Don't do anything else but...) Press "Play with friends".
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Start game for both leader and friend.
Expected: the streets are the same.
Actual: the streets are different. The friend's street is the first street from the round the leader played before starting multiplayer.
Side note: I am working on overhauling the build system etc. and TypeScript is complaining about some seed usage. So I'll resolve that first, maybe that's the cause.
Steps:
Expected: the streets are the same. Actual: the streets are different. The friend's street is the first street from the round the leader played before starting multiplayer.