Open katubug opened 4 years ago
Update: this does not seem to have helped. Roughly 3000 rats caused the same issue again this morning. It seems that they are spawning quite a lot under a certain player's base, so once those chunks are loaded, they go bonkers.
same issue here. even in SP the TPS drops down to 8-10 after just 2 days of playing. after 2 times of purging them, i just removed the mod. im pretty sure this is a mod issue and not a config error. I noticed they spawn as "tamed", which may be the issue. idk
v1.2
As a temporary workaround, I've added a few lines to my server's worldprimer config to cull all rats without nametags. If anyone else wants the code, it's here:
worldprimer-timed-command %36000 0 scoreboard players tag @e[type=rats:rat,tag=!keep] add keep {PersistenceRequired:1b}
worldprimer-timed-command %36000+1 0 kill @e[type=rats:rat,tag=!keep]
Specifically, that code will execute every 36000 ticks (30 real-world minutes), in dimension 0, with the commands /scoreboard players tag @e[type=rats:rat,tag=!keep] add keep {PersistenceRequired:1b}
- which adds a scoreboard tag to all rats which have nametags (unless they were previously tagged). And then /kill @e[type=rats:rat,tag=!keep]
- which kills any rats who have not been tagged.
Hey again! My server was having insane TPS issues earlier (normally at 20, dropped to 5), and when I did
/forge entity list
I discovered that there were over 3300 rats in the world. I went to check their spawn rate in the config, and encountered this:If I had to guess, that may have been preventing them from guaranteed-ly despawning.
I'd also assume that was a mistype while customizing the pack (i know that feel lmao)? If not, lmk and I'll report it to the mod author instead. Thanks for your time!