When mousing out of a layer very quickly, Renderable.onMouseOver is being triggered despite Input being disabled. It happens in Scene.update when calling Scene.updateActiveTarget.
This is happening because Input.mouse is not being updated on mouseout, so the previous mouse coordinates are being used in Scene.update.
When mousing out of a layer very quickly, Renderable.onMouseOver is being triggered despite Input being disabled. It happens in Scene.update when calling Scene.updateActiveTarget.
This is happening because Input.mouse is not being updated on mouseout, so the previous mouse coordinates are being used in Scene.update.