In its current state, Scene does not allow for multiple activeTargets, which means onMouseOver and onMouseOut events are not truly accurate.
Use case:
A RenderableGroup has a Renderable. Both are the same size, and in the same location. Scene will only trigger mouse over/out events for the Renderable and ignore the RenderableGroup.
I propose storing all items returned from the hitStack as the activeTargets instead of just the last one.
In its current state,
Scene
does not allow for multiple activeTargets, which meansonMouseOver
andonMouseOut
events are not truly accurate.Use case: A
RenderableGroup
has aRenderable
. Both are the same size, and in the same location. Scene will only trigger mouse over/out events for theRenderable
and ignore theRenderableGroup
.I propose storing all items returned from the
hitStack
as theactiveTarget
s instead of just the last one.