The original rules suggested removing cards and adding nukes based on multiplayer configuration.
But after using this approach for some time, it came to feel like there were far too many nukes in larger multiplayer games.
The right approach feels like removing cards per player. I have played with half-decks and fewer soldier cards with larger groups and that's seemed to work well. I'll do some math and figuring and try to come up with a new set of recommendations based on that approach.
The original rules suggested removing cards and adding nukes based on multiplayer configuration.
But after using this approach for some time, it came to feel like there were far too many nukes in larger multiplayer games.
The right approach feels like removing cards per player. I have played with half-decks and fewer soldier cards with larger groups and that's seemed to work well. I'll do some math and figuring and try to come up with a new set of recommendations based on that approach.