Open PatPeter opened 9 years ago
Which gamemode does this happen in? On 5 Dec 2014 03:17, "PatPeter" notifications@github.com wrote:
If you kill yourself in console, and then you kill yourself right as the round starts, it will apply the trail to the spectator's body.
— Reply to this email directly or view it on GitHub https://github.com/adamdburton/pointshop/issues/174.
Trouble in Terrorist Town.
Are you sure you're using the latest version of pointshop and aren't using any stupid addons like SpecDM that might be interfering? I remember fixing this years ago. On 6 Dec 2014 00:32, "PatPeter" notifications@github.com wrote:
Trouble in Terrorist Town.
— Reply to this email directly or view it on GitHub https://github.com/adamdburton/pointshop/issues/174#issuecomment-65876350 .
I'll delete and reinstall Pointshop on my server next chance I get. My maintenance hours for this weekend are already spent.
I installed the Pointshop on February 7th of this year, and the update checker never told me a new version was available. I have to say, the new version looks beautiful!
Nope... one of my moderators was just about to reproduce this. He killed himself in preround and then killed himself as soon as the round started.
Ye i have the same problem. Its same with specdm and without it...
For people of the future, this might help.
Something similar happens in Prop Hunt gamemode, I made a workaround editing the ITEM:OnEquip function of each trail in my server. It now looks like this:
function ITEM:OnEquip(ply, modifications)
SafeRemoveEntity(ply.LolTrail)
if ply:Team() == 1 then // This is new
ply.LolTrail = util.SpriteTrail(ply, 0, modifications.color, false, 15, 1, 4, 0.125, self.Material)
end // This is new
end
It seems that the OnEquip is being called every round start (just speculations)
Note: player team number might be different across gamemodes as stated in gmod docs
If you kill yourself in console, and then you kill yourself right as the round starts, it will apply the trail to the spectator's body.