adamfoneil / FirstSampleGame

An evolving twin-stick shooter
MIT License
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NPC hostages #30

Open scottdev333 opened 2 months ago

scottdev333 commented 2 months ago

@adamfoneil I'm going to upgrade the Spawner to include other types of spawns, besides the enemies.

NPC hostages will get spawned in rooms for now.

But we should think about this aspect a bit further. The other thing I notice about the rough mockup is that there are no doors. So for now, the hostages won't require any act of freeing them other than maybe colliding with them?

We should take this part into account when doing our map generation so that we have doors and layouts/situations that make sense with hostages. I could see scenarios where you even need to rescue the hostage when they are being transported to another part of the base.

adamfoneil commented 2 months ago

@scottdev333 I imagine doors and rooms, but I didn't depict that in my early mockup