Certain models have a known issue where only part of the model gets affected by the game's highlighting shader. This is due to these models containing multiple meshes / multiple materials, therefore only the first one in the stack gets highlighted by the game's engine.
To fix this, these items will need to be retextured or have their meshes joined and textures baked. Separating this into its own issue so I can focus on the coding, but this is a known bug that I plan to fix up in the future.
Items known to present this issue:
PrestigeRevive
PrestigeConvergence
PrestigeFungus
PrestigeSymbiote
PrestigeBand(?)
PrestigeKeyTrans (might be unfixable due to transparent shader)
Certain models have a known issue where only part of the model gets affected by the game's highlighting shader. This is due to these models containing multiple meshes / multiple materials, therefore only the first one in the stack gets highlighted by the game's engine.
To fix this, these items will need to be retextured or have their meshes joined and textures baked. Separating this into its own issue so I can focus on the coding, but this is a known bug that I plan to fix up in the future.
Items known to present this issue: