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WarmGun
3D Game Engine
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Refactor Game Loop and Module system
#4
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adamhleslie
opened
7 years ago
adamhleslie
commented
7 years ago
[ ] Implement high accuracy timers
[ ] Redo game loop
[ ] Rethink how modules are stored/updated
adamhleslie
commented
7 years ago
In progress
Game Loop:
Game Engine Architecture, Jason Gregory: Chapter 7
http://en.cppreference.com/w/cpp/header/chrono
https://www.reddit.com/r/gamedev/comments/41v2td/a_modern_c_game_loop_template_mit/cz5k9oy/
http://www.fabiensanglard.net/timer_and_framerate/index.php
http://gameprogrammingpatterns.com/game-loop.html
http://gafferongames.com/game-physics/fix-your-timestep/
https://www.reddit.com/r/roguelikedev/comments/2uxv79/faq_friday_3_the_game_loop/
https://www.reddit.com/r/roguelikedev/comments/4pk2k6/faq_friday_41_time_systems/
Module Specific
Game Engine Architecture, Jason Gregory: Chapter 14.6-14.7
http://gameprogrammingpatterns.com/event-queue.html