Closed adamjford closed 9 years ago
I believe the map pack we'll be using in the tournament is here: https://dl.dropbox.com/u/23817376/AIIDE2012/maps.zip
We might need to hardcode where wall buildings will be placed, and some maps will be impossible to wall in on at all, so we'll need a fallback strategy.
Breaking this into smaller sub-issues.
Currently looking into how to perform the wall-off, and I found something very interesting in the source: https://github.com/adamjford/30kAPM/blob/master/UAlbertaBot/Source/HardCodedInfo.cpp
I hope the maps listed in there are the maps being used in the tournament, but even if not, we could determine the appropriate positions from the maps in the pool.
Speaking of which, anyone know what the pool of maps is?