Closed tamf closed 9 years ago
I changed isMoveValid so that it would check the next head position rather than the current one, so now it stops before hitting the walls.
However, the game stops before I am able to change directions so that I can access the spaces right next to the walls :(
I fixed the high score stuff
Finally fixed it :3
Looks good. Go get someone to beta test it :dango:
I changed isMoveValid so that it would check the next head position rather than the current one, so now it stops before hitting the walls.
However, the game stops before I am able to change directions so that I can access the spaces right next to the walls :(