Open CreativeTechGuy opened 6 months ago
Sorry it took so long to get around to this, unfortunately I no longer have membership so I won't be able to debug this issue directly. But what I can say is that we are using client.getLocalPlayer().getWorldLocation()
to get the world point which is what that plugin does, but then that plugin does this https://github.com/Skretzo/runelite-plugins/blob/world-location/src/main/java/com/worldlocation/InfoOverlay.java#L67 which maybe we can also do?
Describe the bug
Create a Location Alert to trigger for a location in your POH.
To Reproduce Steps to reproduce the behavior:
Expected behavior
Alert triggers
Additional context
It seems like as far as the plugin is concerned, the house changes it's location every time you enter. But the World Location plugin seems to think that it has stable coordinates. Not sure which one is broken.
If house truly moves around every time you enter it, not sure what the solution would be.