What steps will reproduce the problem?
1. die while shields are on
What is the expected output? What do you see instead?
energy drains while the ship is off screen, ship doesn't start with full
health.
What version of the product are you using? On what operating system?
latest
Please provide any additional information below.
in ship.java, add shieldDelay = 0; just like fire and mine
@Override
public void reset() {
super.reset();
findNewPosition();
energy = MAX_ENERGY;
flag = null;
activeCommand = ShipCommand.DoNothing;
fireDelay = 0;
mineDelay = 0;
shieldDelay = 0;
}
Also, please cc: jfager on any new issues that are opened! Thank you!
Original issue reported on code.google.com by lokim...@gmail.com on 28 Mar 2008 at 9:33
Original issue reported on code.google.com by
lokim...@gmail.com
on 28 Mar 2008 at 9:33