Open GoogleCodeExporter opened 9 years ago
This can be easily replicated by using even the hosted javascript samples.
1. Download and install the IEJSLeaksDetector.exe from Microsoft
(http://blogs.msdn.com/b/gpde/archive/2009/08/03/javascript-memory-leak-detector
-v2.aspx)
2. Using the Leaks Detector, browse to the tetris sample hosted on coding
paradise
(http://codinginparadise.org/projects/svgweb/samples/javascript-samples/blocks_g
ame.html?svg.render.forceflash=true)
3. Hit "stop" on the leaks detector, and numerous leaks are noted in the
interface.
Original comment by joech...@gmail.com
on 15 Feb 2011 at 11:43
Another potential example is using the "Blocks" game noted in Issue 99.
Keeping a task manager open, and then refreshing the game over and over, you
can watch the memory level increase to the point where IE will crash.
The refresh never reclaims memory. It seems to increase about 10M on the
iexplore.exe process each refresh.
Willing to help, however, so if you can point us to how Issue 99 was resolved,
we can take a stab.
Thanks!
Original comment by joech...@gmail.com
on 16 Feb 2011 at 2:40
IT seems like removing the DOCTYPE from the top of the page of all samples, you
can prevent the memory leak from happening.
Original comment by joech...@gmail.com
on 17 Feb 2011 at 12:54
This could be related to the Microsoft Behaviors. Once a behavior is
instantiated, even if it is removed from the page, its memory is never
reclaimed by IE:
http://support.microsoft.com/kb/315014
Microsoft will probably never fix this bug.
One workaround would be for us to recycle detached behaviors inside of SVG Web.
Original comment by bradneub...@gmail.com
on 21 Feb 2011 at 11:03
Tracing this down further, it seems like DOCTYPE was placing the IE8 browser
into IE8 Standards mode, which accelerates the memory leak on refresh to 10M
per refresh.
Using IE8 in either Quirks Mode or IE7 Standards mode did not result in
significant leakage during the 'refresh test'.
If it's IE8 and Standards mode, do you think it's still Behaviors doing the
dirty work? If you have existing knowledge on it, we may take a stab at
writing a "Behavior Pool" so that they are reused.
Original comment by joech...@gmail.com
on 23 Feb 2011 at 2:45
We specify the HTML 5 DOCTYPE on our examples which should trigger standards
mode.
If IE 8 is in standards mode, then Object.defineProperty should be available
and it should use that instead of Behaviours. So, I have no idea what this
memory leak is but it is probably not the behaviours.
Original comment by grick23@gmail.com
on 24 Feb 2011 at 4:41
Just wanted to note that this is a fairly serious bug in my use case which can
create a number of svg roots on a page and could have many pages with svg. The
site uses standards mode for other layout reasons.
I am surprised this is a Low priority issue. A 10MB leak per svg root can grow
substantial quickly.
BTW, In my cursory experiment I believe I saw leaks in both modes on IE8. Are
you sure there's no leak in quirks mode? If there is no leak in IE8 quirks mode
I may be creating one of my own, though I do call svgweb.removeChild and the
leak seems to persist even after page reload.
Original comment by marki...@gmail.com
on 1 Mar 2011 at 5:14
Let me retract part of my last comment. The leak does seem to be restricted to
standards mode on IE8.
Original comment by marki...@gmail.com
on 1 Mar 2011 at 8:01
Changing to high priority.
Original comment by grick23@gmail.com
on 1 Mar 2011 at 8:34
I guess this patch may fix this problem (at least partially):
--- src/svg.js (revision 1336)
+++ src/svg.js (working copy)
@@ -751,7 +751,7 @@
/** Every element (including text nodes) has a unique GUID. This lookup
table allows us to go from a GUID taken from an XML node to a fake
node (_Element or _Node) that might have been instantiated already. */
- _guidLookup: [],
+ _guidLookup: {},
/** Onload page load listeners. */
_loadListeners: [],
@@ -1060,6 +1060,9 @@
// SVG OBJECT
for (var guid in svgweb._guidLookup) {
var child = svgweb._guidLookup[guid];
+ if (child._fake) {
+ child._htcNode = null;
+ }
if (child._fake && child.ownerDocument === nodeHandler.document) {
delete svgweb._guidLookup[guid];
}
Original comment by Hsia.X....@gmail.com
on 1 Apr 2011 at 6:00
The IE8-refreshing-issue is caused by a memory leak in SVGWeb.removeChild
function. While there is another memory leak in SVGWeb._fireUnload function
which could lead to similar problem when invoking replaceChild or removeChild
method of a node.
These memory leaks are fixed by the following patch.
===================================================================
--- src/svg.js (revision 1336)
+++ src/svg.js (working copy)
@@ -751,7 +751,7 @@
/** Every element (including text nodes) has a unique GUID. This lookup
table allows us to go from a GUID taken from an XML node to a fake
node (_Element or _Node) that might have been instantiated already. */
- _guidLookup: [],
+ _guidLookup: {},
/** Onload page load listeners. */
_loadListeners: [],
@@ -1060,6 +1060,9 @@
// SVG OBJECT
for (var guid in svgweb._guidLookup) {
var child = svgweb._guidLookup[guid];
+ if (child._fake) {
+ child._htcNode = null;
+ }
if (child._fake && child.ownerDocument === nodeHandler.document) {
delete svgweb._guidLookup[guid];
}
@@ -2163,6 +2166,7 @@
}
node._fakeNode = null;
node._handler = null;
+ svgweb._removedNodes[i] = null;
}
svgweb._removedNodes = null;
Original comment by Hsia.X....@gmail.com
on 7 Apr 2011 at 4:32
Original issue reported on code.google.com by
Scott.Sh...@gmail.com
on 15 Feb 2011 at 6:58