Changed Bad-Match logic to check against the Drawable's actual depth.
Also, made code slightly easier to read. Drew attention to a possible bug, but
did not intentionally make any other change to operation (I can't test, so I
can't prove it's really a bug).
Original issue reported on code.google.com by tlane...@gmail.com on 12 Dec 2012 at 8:24
Original issue reported on code.google.com by
tlane...@gmail.com
on 12 Dec 2012 at 8:24Attachments: