Closed TravisBowers closed 3 years ago
We think that you have ue4-build-prerequisites
image that was built with old ue4-docker (before commit 57a600aa7b4899aa806696bbfe22f89947317915). Could you please try removing it and rebuilding?
Thank you. I did have ue4-build-prerequisites
. I have removed it and initiated a new build.
# ue4-docker build 4.26.2
appears to have completed successfully with:
[ue4-docker build] Built image "adamrehn/ue4-full:4.26.2-opengl" in 3 minutes and 40.58 seconds
[ue4-docker build] Total execution time: 6 hours, 10 minutes and 28.13 seconds
At one point, I attempted to expedite the build process with --pull-prerequisites
. In hindsight, I suspect that this tainted my system and caused the issue that I was having.
Sounds like one more reason why we should remove --pull-prerequisites
feature.
Output of the
ue4-docker info
command:Additional details:
(The rest of the issue description goes here. If you're reporting a problem with building container images, be sure to include the full output of the
ue4-docker build
command, including the initial output lines that display the command line parameters used to invoke the build. If you're making a feature request, you can remove the template contents entirely, since theue4-docker info
output and related information is only needed for helping diagnose and reproduce bugs.) I am attempting to use ue4-docker to build unreal container images on a Ubuntu 20.04 Libvirt VM with a Geforce 3070 GPU exposed via pcie-passthrough; however, all of my attempts are failing with the following:As far as I can tell, Nvidia-Docker has been set up correctly on the system. I am able to run nvidia-smi via Docker:
I have tried to build several other branches, but those attempts have also failed to build opengl. I suspect that I'm doing something wrong, but I don't know what it is.