Closed arisona closed 2 years ago
The clean command only removes the Binaries
and Intermediate
directories, so I'm guessing that you're storing your third-party libraries under Binaries
? It's recommended that you store the original versions of these elsewhere in your source tree and instruct UBT to copy them to the Binaries
directory at build time: https://docs.unrealengine.com/4.26/en-US/ProductionPipelines/BuildTools/UnrealBuildTool/ThirdPartyLibraries/#runtimedependencies
Thanks, makes sense. Will notify the plugin authors to fix this.
ue4 clean deletes third party libraries that are not built from source. Not sure how this could be filtered.
Workaround for us is to use ue4 build -clean instead.