Closed Zaratusa closed 3 months ago
Tried few things but this simply does not occur on my side - Linux UE5.3.2 If that's a problem with ue4cli, then there should be more log entries that are duplicated, not only few of them.
Though, it would be nice to disable -stdout
and -FullStdOutLogOutput
Currently, most commands put them by default and there is no way to avoid that.
Ah yes, I remember this bug. This was a known upstream issue in Unreal Engine 4.x, which was subsequently fixed in the early days of Unreal Engine 5. I can't find the specific commit that fixed it, but for memory it was somewhere around the release of Unreal Engine 5.0 or 5.1.
@sleeptightAnsiC regarding the unconditional use of -stdout
and -FullStdOutLogOutput
: these flags are required in order to get full log output under Windows, so they're used everywhere that the Editor is invoked to ensure that no log output is missing.
Hi, I'm using a custom
4.27.2
installed build onLinux
. When I execute theue4 run
command to run a commandlet most logs are duplicated, see this example:I think this is caused by either of the additional parameters
-stdout
or-FullStdOutLogOutput
.