adamschackart / AXLE3D

A modular collection of game libraries for Python and/or C++.
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Oversized particle textures in some GL drivers #34

Closed adamschackart closed 6 years ago

adamschackart commented 7 years ago

In the original Delta-V, particles render correctly on my Linux laptop. In my ported version, they appear HUGE. Check the difference in the GL commands issued to render particles.

adamschackart commented 6 years ago

Tested the original Delta-V again, and the particle system was bugged. The GL code can't really be fixed to mitigate this, so the issue is pretty much out of our hands. Closing.