For more (un)natural animations, we should also provide an ease function wherever we provide a lerp function. In cases like mesh or particle interpolation where we ease a large array of floats, we can use the SSE lerp path for linear easing. For more "scalar" things like materials, lerp can just call linear ease.
For more (un)natural animations, we should also provide an ease function wherever we provide a lerp function. In cases like mesh or particle interpolation where we ease a large array of floats, we can use the SSE lerp path for linear easing. For more "scalar" things like materials, lerp can just call linear ease.