Open annyanich opened 4 years ago
You are right. I just opened the issue #40 for your first point. I would first go with this solution and see if it is then still possible to calculate such huge graphs or if we previously reach the boundaries of the BDD solving.
For example, I opened the example "ndet/ndetConcurrent.apt" and opened the "2-player game (incremental)". I expanded the initial state and was greeted by this beautiful image, moving at roughly 2 FPS:
The whole page was very slow and unresponsive until I closed the tab. I hope that when I optimize the SVG renderer per #32, this will not be as much of a problem. But in case it does not prove feasible to show very large game graphs performantly, I would suggest: