Closed cyprusad closed 7 years ago
In your Build Settings, make sure to add -ObjC -lstdc++
to the Other Linker Flags. That should do the trick :)
Turns out, I also needed to include the PerformanceBezier.framework
in addition to the ClippingBezier.framework
in my project with the proper linker flags set, and then it worked. Thanks for weighing in!
Hello! I tried downloading and linking this library to a Swift 3 app today; I was attempting to test on simulator and kept running into
while trying to compile my project with the framework added
I tried the usual suspects of adding
i386
andx86_64
to the Valid architectures for bothClippingBezier
as well asPerformanceBezier
frameworks respectively, and using the those products in my project, but no luck.I don't know if this is an issue with the framework per so, or if I am just missing something altogether. Would appreciate your insight/experience on these type of issues @adamwulf ✌️