Closed sosolo0307 closed 7 years ago
is that resolution in pts or px? I've tested up to the px size of the iPad Pro (2732 x 2048px, 1368 x 1024pt). I suspect you're above the max allowed texture size for the device, which I believe is around 2048 pts)
You're right. I did not know the max allowed texture size for the device. That the maximum size of texture is 2048. When I think of the size, I realize that the size of texture is too big for me, so how should I handle it? And is there a way to make a larger Canvas using a bunch of smaller texture?
There are two options that I can think of. The first would be to create a 2nd JotView and layout next to the first. This'll be tricky to handle drawing strokes that cross that boundary, but theoretically is possible.
The second option would be to create a JotView with the correct width/height ratio, then use a transform to scale the JotView's texture to the correct visible size. This would be much much easier to implement, but would mean slightly lower resolution on export.
Thank you for your kind reply. I thought you'd do it as well as you told me. Of course I'm not convinced of myself, but I'm more confident when I hear your words. I think the first method would be much better than the second one. I guess there's a lot of work to do, but I think it's worth challenging.
The first method didn't seem to be able to produce prototypes quickly, so I tried to test them in the second way. Moreover, the performance was worse than expected, and the quality was poor. Of course I can't make it because I can't make it, but I want to improve it. I'll try to make lots of attempts.
Of course I still don't understand your code.I'll try to understand it quickly. Thank you !
good luck and lmk what you end up with! i'll close out this issue, but feel free to open another as questions arise
Thank you for creating a really good library.
I made a big size view.(2,300, 1800) However, the following situation has occurred : How can I solve this problem?