So i've been digging through the available features in the CoreTableEntries and CoreTableAdditions files in VP, and there's a few features we have implemented in lua which appear to already be exposed to XML
Scythed chariot - there is a 'AoEDamageOnMove' in TABLE = UnitPromotions. - AoE damage when the unit moves. This is currently implemented in lua
Monitor - there is a 'AdjacentCityDefenseMod' in TABLE = UnitPromotions. - This is a % amount of city strength instead of the current flat amount. It also does not work for adjacency.
The monitor one is not a 1:1 match, but the scythed chariot should be completely doable without lua
So i've been digging through the available features in the CoreTableEntries and CoreTableAdditions files in VP, and there's a few features we have implemented in lua which appear to already be exposed to XML
Scythed chariot - there is a 'AoEDamageOnMove' in TABLE = UnitPromotions. - AoE damage when the unit moves. This is currently implemented in lua
Monitor - there is a 'AdjacentCityDefenseMod' in TABLE = UnitPromotions. - This is a % amount of city strength instead of the current flat amount. It also does not work for adjacency.
The monitor one is not a 1:1 match, but the scythed chariot should be completely doable without lua